超宽横版游戏关卡设定图
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🇺🇸 English Prompt
Please generate a [Super Wide Horizontal Game Level Design Map], a single complete image, no puzzles, no multi-grid, no split columns. Size: Horizontal 3:1. [Level Theme]: Cyber City / Fantasy Forest / Wasteland Subway Station / Oriental Ancient City / Your own theme [Scene Style]: Sci-fi / Fantasy / Wasteland / Ancient Style / Steampunk / Urban Adventure [Gameplay Type]: Parkour / Platform Jumping / Action Adventure / Puzzle Exploration / Side-scrolling Level [Main Scene Elements]: Fill in platforms, buildings, mechanisms, props, obstacles, background elements [Tone and Atmosphere]: Fill in main colors and overall atmosphere [Additional Requirements]: Fill in gameplay or visual focuses you want to emphasize The overall picture must be a complete horizontal scrolling game level long image, using a horizontally unfolding game level perspective, not a top-down view, not a regular poster, and not just a simple landscape illustration. The focus is to show a truly "playable" horizontal level scene: unfolding continuously from left to right, clearly showing the progression route, platform structure, height differences, jumping points, obstacle areas, mechanism areas, prop points, and visual rhythm. There must be clear level logic in the picture: It can include platforms of different heights, bridges, rooftops, tree roots, ruins, carriages, city walls, eaves, ropes, lifting platforms, broken areas, dangerous zones, collectable props, hidden areas, enemy activity zones, mechanical devices, etc. These elements should form a natural progression relationship rather than being piled up randomly. Visual layers must be clear: Foreground is playable platforms and mechanism structures, Midground is the main scene architecture and routes, Background is the distant environment used to enhance the world-view and atmosphere. The whole image should look like a high-quality game concept design map, horizontal platform level map, 2.5D game scene display map. If it's a Cyber City theme, you can add high-rise roofs, neon signs, air conditioner units, metal platforms, drones, laser obstacles, energy items. If it's a Fantasy Forest theme, you can add giant trees, tree root platforms, mushroom jump platforms, vine bridges, glowing crystals, ruins, and traps. If it's a Wasteland Subway theme, you can add abandoned platforms, damaged trains, broken tracks, maintenance channels, electric leaking puddles, supply boxes, and collapsed areas. If it's an Oriental Ancient City theme, you can add blue tile roofs, flying eaves, city walls, archways, lanterns, bridges, rope points, scroll treasure chests, and mechanical traps. The overall effect should highlight one core: The super-wide horizontal image is particularly suitable for carrying a complete horizontal level structure, explaining the path, gameplay, scene, and world-view all in one picture. Avoid: Top-down view, poster collage feel, multi-grid, lack of route logic, ordinary landscape illustration feel, pure wallpaper feel, messy element stacking, unclear platform relationships, too much irrelevant text, low resolution.
🇨🇳 中文提示词
请生成一张【超宽横版游戏关卡设定图】,单张完整图片,不要拼图,不要多宫格,不要分栏。 尺寸:横版 3:1。 【关卡主题】:赛博都市 / 奇幻森林 / 废土地铁站 / 东方古城 / 你自己的主题 【场景风格】:科幻 / 奇幻 / 废土 / 古风 / 蒸汽朋克 / 城市冒险 【玩法类型】:跑酷 / 平台跳跃 / 动作冒险 / 解谜探索 / 横版卷轴闯关 【主要场景元素】:填写平台、建筑、机关、道具、障碍、背景元素 【色调氛围】:填写主色调和整体氛围 【补充要求】:填写你想强调的玩法或视觉重点 整体画面必须是一张完整的横版卷轴游戏关卡长图,采用横向展开的游戏关卡视角,不是俯视图,不是普通海报,也不是单纯风景插画。重点是表现一个真正“可玩”的横版关卡场景:从左到右连续展开,能够清晰看出推进路线、平台结构、高低差、跳跃点、障碍区、机关区、道具点和视觉节奏。 画面中要有清晰的关卡逻辑: 可以包含不同高度的平台、桥梁、楼顶、树根、遗迹、车厢、城墙、屋檐、绳索、升降平台、断裂区域、危险地带、可收集道具、隐藏区域、敌人活动区、机关装置等。 这些元素要形成自然的推进关系,而不是随意堆砌。 视觉层次要清晰: 前景是可玩的平台和机关结构, 中景是主要场景建筑与路线, 背景是用来增强世界观和氛围的远景环境。 整张图要像高质量游戏概念设定图、横版平台关卡地图、2.5D 游戏场景展示图。 如果是赛博都市主题,可以加入高楼屋顶、霓虹灯牌、空调外机、金属平台、无人机、激光障碍、能量道具。 如果是奇幻森林主题,可以加入巨树、树根平台、蘑菇跳台、藤蔓桥、发光水晶、遗迹和陷阱。 如果是废土地铁主题,可以加入废弃月台、破损列车、轨道断裂、维修通道、漏电水坑、补给箱和坍塌区域。 如果是东方古城主题,可以加入青瓦屋顶、飞檐、城墙、牌楼、灯笼、桥梁、绳索点、卷轴宝箱和机关陷阱。 整体效果要突出一个核心: 超宽横图特别适合承载完整的横版关卡结构,一张图就能把路径、玩法、场景和世界观同时讲清楚。 避免:俯视图、海报拼贴感、多宫格、无路线逻辑、普通风景插画感、纯壁纸感、元素堆砌混乱、平台关系不清、过多无关文字、低清晰度。
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